Most normal living entities have a step height of 0.6, while rideable entities such as horses have a step height of 1. Mob health: Sets the health of the mob. 2 health = 1 heart. Experience amount: Sets the amount of experience earned from killing the mob. This is usually 1-3 for an animal and 5 for a monster.
They are 2 ways to access the void. - Entering a portal block (null block, which is placed using a void air bottle) but ostensible only in the void. - Jumping into the void in the overworld or the end (Because nobody goes behind nether's bedrock :o) To get out, you can use a null block, or jump behind bedrock into the void.
add a procedure to the sword's "when right-clicked in air" trigger. now, add the "strike lightning at [x] [y] [z]" code block, and change the [x] [y] [z] variables to "block position with raytrace distance x/y/z" (or similarly named). there should be 3 variations for x, y, and z. for example, if you want the sword to strike lightning 6 blocks
Run this command after the item is placed into the shulker box, but before it is given back to the player. This will get the first enchantment on the item and change its enchantment level to be the same as the stored value. 'Enchantments [0]' will only target the first enchantment. I'm not sure if you can directly chose an enchantment name, so
VIDEO Today I will be explaining how to make an NPC have dynamic trades and dynamic amounts with an item for currency. I tried my best to explain how the v
I'm new and I search for a custom enchanting table that can transfert the enchantments of an item into an other. All my code work correctly eccept the part where I give the enchants to the second item, I used NBT tag "enchantments" to grab the value. I just want to know if there is an other way to "copy paste" the enchantments.
2. You can, in at least some capacity, achieve this. Assuming that your player cannot gain access to another tool identical to that one (but no enchants), then all you need to do is wear down the tool multiple times, repairing it each time in an anvil. Each time you repair it in the anvil, it will cost more and more xp until eventually the item
You start with an empty loot table, where you can add pool entries, or make a new table pool! Add whatever you want in Entry Item and you can change the following: Entry weight is how common the loot entry will be. The higher the weight, the more common it is. It will be useless if there's only 1 loot entry since it will be guaranteed to drop.
.
how to make enchantments in mcreator